![]() They can also be purchased for real money (without resorting to hard currency). There is also a soft currency in the game – coins. Roughly speaking, the game is ready to pay $0.10 directly to users for watching videos (at the rate of 10 hearts = $1). But, classically, the more you buy, the cheaper they are.Īlso, the player receives bucks for viewing ads. However, considering that 5 hearts will cost you 10 game bucks, this is not the most profitable way to spend hard currency.ġ0 game bucks is worth $0.99 real. If there is no desire to re-pass, you can pay 9 game bucks (hard currency), then you will continue to play from the place of loss (it is important that a secondary loss does not increase the required number of bucks, there is no penalty). There is a large map with missions, each of which is a unique track with a unique task, usually reduced to the fact that you need to collect so many coins or break several dozen barrels / boxes.Īn error during the passage of the route leads to the need to re-pass it, plus one of the five hearts is removed for losing (one heart is replenished in 15 minutes). The basic differences here relate specifically to monetization. The latter, in turn, repeats for the most part similar ones from the King games. The basic gameplay, apart from the fact that the missions are final levels, and not an endless track, is not very significantly different from Subway Surfers. ![]() In Google Play, the behavior of indicators is somewhat different, but the general situation is similar.Īs for the game itself, it is a three-dimensional three-rail transmission runner created based on the classic Looney Tunes cartoon series, the rights to which belong to Warner Bros. ![]() The position of the game in the top box office applications (Russia, USA, Germany, iPhone App Store Overall): They cannot be called high, but the project’s earnings in three markets are stable within the global Top 200 Overall. The cash figures of the game, unlike downloads, are relatively stable throughout the entire period. We traditionally choose specifically the United States, Germany and Russia, because this is the most different from each other non-Asian markets, which at the same time, a representative for the whole group of smaller markets (tops Canada and great Britain duplicate the us, the top of France similar to German, CIS much like Russian). In any case, by now the game has flown out of the top charts of the regions we are interested in.īy the way, a few words about the selected regions. However, we tend to believe that the drop in downloads may be due to the possible cessation of aggressive traffic buying. ![]() The position of the game in the top of free apps (Russia, USA, Germany, Google Play):īut closer to the middle of January, simultaneously with the release of the update, the project began to have problems. The position of the game in the top of free apps (Russia, USA, Germany, iPhone App Store Overall): At least the first month of the game, which was released in mid-December last year, was “excellent” in downloads. Looney Tunes Dash! is one of the most successful Zynga projects of recent times. ![]()
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